Visual Novel Engine
From OtakuWiki
This is where I will be storing information about the Visual Novel Engine project. *This is a work in progress
Goals
To create a XNA-based, LUA-scripted engine with which users can create/emulate visual novel games. The target emulation rate is 50%, meaning that with the right assets, 50% of current visual novels out there can be emulated using this software.
This engine was primarily inspired by ONscripter, a very popular Japanese scripting engine that allows for the creation of original visual novel games.
Advantages
There will be multiple advantages to using this script over others:
- XNA based: This guarantees wide support among Windows systems, and allows for porting to the XBOX 360 as well.
- LUA scripted: By using libraries for a well-established scripting language, this builds the interface around a solid foundation.
Tools
- XNA
- Visual C# 2008 Express Edition
- LUA libraries
