Visual Novel Engine

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This is where I will be storing information about the Visual Novel Engine project. *This is a work in progress

Goals

To create a XNA-based, LUA-scripted engine with which users can create/emulate visual novel games. The target emulation rate is 50%, meaning that with the right assets, 50% of current visual novels out there can be emulated using this software.

This engine was primarily inspired by ONscripter, a very popular Japanese scripting engine that allows for the creation of original visual novel games.

Advantages

There will be multiple advantages to using this script over others:

  • XNA based: This guarantees wide support among Windows systems, and allows for porting to the XBOX 360 as well.
  • LUA scripted: By using libraries for a well-established scripting language, this builds the interface around a solid foundation.

Tools

  • XNA
  • Visual C# 2008 Express Edition
  • LUA libraries